AnimeShorts

Anime Shorts

Anime scene generator

Sometimes you do not need a whole episode. You need one shot: the confession on the shrine steps, the baton pass, the villain turning his ring in the courtyard. Write the beat, pick who is in it, and render a single take.

Takes are priced per second and shown before you render. Drafts cost 2 credits, stitching 2.

Start the studio with this premise

One scene: two old friends meet on the shrine steps in the rain, and one of them is holding a charm that lights up when someone lies.

Suggested show title: The Lantern Keeper

Sample episodes

Rendered from the preset cast with the prompts under each frame. Tap a frame to play.

Episode 2: Charms in the Rain

The Lantern Keeper

Stone shrine steps in soft rain, red gates, lanterns glowing. Mio Kasumigawa, 22, long black hair with a white ribbon, holds a bundle of paper charms; one charm glows pale blue. Kael Vandermeer, late 30s, eyepatch and a travel cloak, stands three steps below. Mio, soft-spoken: "It only lights for someone who is lying." Kael looks at the charm, then at her, and says nothing.

Episode 7: The Courtyard

The Frost Court

A moonlit castle courtyard, dry fountain, torches in iron brackets. Ragnar Holt, 40s, black high-collared coat, turns a heavy signet ring on his finger. Kael Vandermeer, late 30s, eyepatch and indigo cloak, rests a hand on his sword hilt. Ragnar, purring: "You could have had a seat at this table." Kael, gruff: "I prefer standing." Rim light flares as the torches gutter.

Episode 1: The Missing Page

Lindqvist Reads the Room

A grand old library reading room, green desk lamps, dust in the afternoon light. Hazel Lindqvist, mid 20s, trench coat, runs a finger down an open ledger. Dmitri Volkonsky, 50s, knitted scarf, descends the spiral staircase. Dmitri: "Page forty is missing." Hazel: "Page forty was never there." She holds the ledger to the lamp; a watermark shows through. Slow push-in.

Episode 6: Two Umbrellas

Sky Over Kasumi Hill

A brightly lit convenience store at 2am, rain on the glass doors. Taro Umezaki, 21, broad-shouldered with a tiny eyebrow scar, holds a clear umbrella with one bent rib. Noa Shirakaze, 20, silver bob, holds a bento box with a folded note under the chopsticks. Taro, gentle: "You left this on the roof." Noa, deadpan: "I left it for you." A long beat; the automatic door chimes.

What a scene is

A scene here is a take: one continuous shot between four and fifteen seconds, in one set, with up to three characters. It has one spoken line, maybe two, delivered in the voice style you picked for each character. The engine draws it in the cel look that every image on this site shares, with painted backgrounds and expressive lighting, and keeps on-screen text out of the frame.

You write the beat in plain sentences. Describe the set, place the characters, say what they do and what they say. Names light up in the editor when they match a character in your cast, so you can see at a glance who will be attached as a reference.

Action and quiet

The studio reads your beat before it renders. If it finds action words (a sprint, a clash, a dodge, a tackle) it adds the animation grammar for action: speed lines on fast movement, an impact frame on the hardest hit, a low angle and a held pose on the landing. If the beat is quiet, it adds the grammar for stillness: a slow push-in, held expressions, a breeze through hair, a beat of silence before the line. You can write either kind and the staging follows.

Quality, resolution and price

Two quality tiers are available. Standard is the default engine and renders at 480p or 720p. High uses the top engine and goes up to 1080p. Price is per second: standard costs 3 credits a second at 480p and 6 at 720p; high costs 6, 12 or 30 credits a second at 480p, 720p and 1080p. An eight-second standard take at 720p is 48 credits, and the studio prints that number next to the render button before you commit. If the price changes under you, the render is refused rather than charged at a different number.

Scenes become episodes

Every take is saved to your library and can be shared on its own page. If you render a take inside an episode, it is filed in that episode's order and can be stitched with its neighbours behind a title card later. A take you made standalone can be left where it is; it does not have to belong to anything.

Public takes appear in the showcase alongside finished episodes, where anyone can watch them. A take only becomes public when you choose that, and never while it is still rendering.

A habit that pays off: render a scene standalone when you are testing a new character or set, then move into an episode once the look is right. The standalone take stays in your library as a reference, and the episode version is rendered fresh with the beat you refined. Nothing is lost and nothing is charged twice unless you choose to render twice.

Ready when you are

The studio opens with this page's premise filled in. Change anything.

Render a scene

Questions

How long does a take take to render?
Usually a few minutes. The studio checks on the render every few seconds and shows the finished take as soon as it lands; you can leave the page and come back.
Can two characters talk to each other in one take?
Yes. Up to three characters can be in a take and each can have a line. Keep it to one or two short exchanges so the shot has time to breathe.
Can I use a set I photographed?
You can upload any image as a set, outfit or prop reference. It is moderated on upload and then attached to takes like a drawn set.
Who owns the scenes I make here?
You do. Everything the studio renders at your direction is yours to keep and use; the details live in our Terms of Service. Copyright law differs from country to country and we are not able to give legal advice, so talk to a lawyer if you need a definitive answer for your situation.
What if the engine misreads my beat?
Edit the beat and render again. Renders are priced per attempt, so tighten the description, name the set, and keep the action to one clear movement per take.

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