What a scene is
A scene here is a take: one continuous shot between four and fifteen seconds, in one set, with up to three characters. It has one spoken line, maybe two, delivered in the voice style you picked for each character. The engine draws it in the cel look that every image on this site shares, with painted backgrounds and expressive lighting, and keeps on-screen text out of the frame.
You write the beat in plain sentences. Describe the set, place the characters, say what they do and what they say. Names light up in the editor when they match a character in your cast, so you can see at a glance who will be attached as a reference.
Action and quiet
The studio reads your beat before it renders. If it finds action words (a sprint, a clash, a dodge, a tackle) it adds the animation grammar for action: speed lines on fast movement, an impact frame on the hardest hit, a low angle and a held pose on the landing. If the beat is quiet, it adds the grammar for stillness: a slow push-in, held expressions, a breeze through hair, a beat of silence before the line. You can write either kind and the staging follows.
Quality, resolution and price
Two quality tiers are available. Standard is the default engine and renders at 480p or 720p. High uses the top engine and goes up to 1080p. Price is per second: standard costs 3 credits a second at 480p and 6 at 720p; high costs 6, 12 or 30 credits a second at 480p, 720p and 1080p. An eight-second standard take at 720p is 48 credits, and the studio prints that number next to the render button before you commit. If the price changes under you, the render is refused rather than charged at a different number.
Scenes become episodes
Every take is saved to your library and can be shared on its own page. If you render a take inside an episode, it is filed in that episode's order and can be stitched with its neighbours behind a title card later. A take you made standalone can be left where it is; it does not have to belong to anything.
Public takes appear in the showcase alongside finished episodes, where anyone can watch them. A take only becomes public when you choose that, and never while it is still rendering.
A habit that pays off: render a scene standalone when you are testing a new character or set, then move into an episode once the look is right. The standalone take stays in your library as a reference, and the episode version is rendered fresh with the beat you refined. Nothing is lost and nothing is charged twice unless you choose to render twice.